Project Status | Completed |
Project Type | Learning project |
Project Duration | ~2 months |
Engine and Language | Unity, C# |
Private prototype consisting of a basic 2D action platformer made in 2019 with the solely intention of learning the basics of the Unity Engine.
Note: Most of the artwork resources used for this prototype come from external websites.
Survive the endless waves of enemies as long as you can.
The main character can move, jump with regulated height, jump down platforms and several kind of attacks.
When the special bar is filled, you can unleash a special attack.
By the combination of the A* pathfinding algorithm and a Behavior Tree, the enemies are able to locate and pursue the player wherever he is in the scene.