Project Status | Completed |
Project Type | Personal |
Project Duration | ~3 months |
Engine and Language | Unity, C# |
Real time strategy game for WebGL where the player expands their kingdom in a randomized map of interconnected nodes.
This is a remake of an old project maded back in 2017, wich will be refered as Node Conquest Legacy.
This game was made with a self impossed time limit constraint of 3 months.
Play on a random generated map or in a premaded map with the following customization options:
You can play also on a premaded map with more varied settings where you can still select your color and position.
In order to win, be the last kingdom standing or keep more territory by the end of the match.
Controls:
Building and upgrading nodes:
At the right banner you can set the percent of soldiers to send from selected nodes.
The enemy AI is based on a custom Utility System, where the AI agent selects the best course of action depending of several score values attached to actions.
It takes consideration of the following sensors:
Resulting in the following actions:
Diagram maded with Draw.io