Project Status | Completed |
Project Type | Personal |
Project Duration | ~4 months |
Engine and Language | Unity, C# |
Real time strategy game for WebGL where the player send units to protect their leader while attempting to defeat the enemy.
This project started as a prototype while practising drawing basic pixel art characters and their animations.
Altough it was paused a few times, this game was made with a self impossed time limit constraint of around 4 months.
Play as one of the two factions available against an AI opponent or against another player by sharing the same keyboard.
Each faction has a unique roster of units that will be available to recruit during the game.
In order to win, defeat the oposing leader while protecting yours.
Controls:
Each unit has it's own capabilities that make them useful in many given situations.
When a leader's hitpoints falls down to 50%, and down to 25%, it will release a super attack to clear out nearby enemies. This will give the player an oportunity to rethink the strategy and turn the battle around.