| Project Status | Completed |
| Project Type | University / group project |
| Primary Role(s) | Lead programmer |
| Project Duration | ~3 months |
| Platforms | WebGL |
| Engine and Language | Phaser 3, JavaScript, Java |
Dodgeball for two players local or online for WebGL using the Phaser 3 engine.
This project was made in a group of 4, including myself. I took care of the gameplay logic, the tutorial mode and most of the client-server logic.





Beat your opponent with different balls that will appear randomly on scene:
You can evade incoming balls with a well timered dodge. Once you have been hit 3 times, you are out.

