Project Status | Completed |
Project Type | University / group project |
Primary Role(s) | Lead programmer |
Project Duration | ~3 months |
Platforms | WebGL |
Engine and Language | Phaser 3, JavaScript, Java |
Dodgeball for two players local or online for WebGL using the Phaser 3 engine.
This project was made in a group of 4, including myself. I took care of the gameplay logic, the tutorial mode and most of the client-server logic.
Beat your opponent with different balls that will appear randomly on scene:
You can evade incoming balls with a well timered dodge. Once you have been hit 3 times, you are out.